Revealing the entrepreneurial intention among Indonesian students in Video game industry start-ups
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2023674 | 674 | IPMI Kalibata | Available |
There have been studies conducted on the barrier to entrepreneurship and the factors affecting entrepreneurial intention among students, however, there is limited literature that discusses it in the context of video game industry start-ups. The objective of this study is to examine the effect of entrepreneurial education, entrepreneurial culture, government entrepreneurial support and entrepreneurial mindset on the entrepreneurial intention of Indonesian students in video game industry start-ups. A sample of 166 respondents from DKI Jakarta university students was collected by purposive sampling method. Through a rigorous procedure of structural
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674
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Publisher Place | Jakarta Selatan |
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120p: ill; 30cm
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English
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674
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text
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No other version available